In taking on any film or video production you will always
run into problems. I repeat, YOU WILL ALWAYS RUN INTO PROBLEMS. Professional etiquette
dictates that you never refer to them as 'problems' particularly when addressing
a boss or a client. Instead, you can refer to them as challenges or
opportunities. This may be the formally dictated approach but I'm here to talk
about problem-solving: the most necessary filmmaking tool.
Problems can occur in any stage of production and at any
level of difficulty from a scheduling conflict to missing equipment while
shooting. Production problems such as these take a varied bit of creativity and
calm to solve. Well researched and thought out production plans leave extra
time, money, equipment, etc so that any falter can be given the resources to
correct. Not to be taken for granted but it also helps to keep in mind that
many things can be fixed in post if absolutely necessary. This is not a
solution to turn to unless all other choices have been exhausted but keeping it
in the back of your mind is helpful for keeping your cool in a crisis. Other
difficulties such as last minute rescheduling, missing props, or equipment
failure take creativity to fix. Such creative thinking helps in finding more
time or reworking shots. Even scenes themselves can be reworked as it is good
to keep a flexibility in the script. Reworking such scenes can sometimes lead
to a brand new approach and even better results.
Other problems can occur as overall obstacles in post
production or animation. Problems such as missing or badly timed shots can be
fixed by working with the speed or reworking the rhythm of the edit. Other
difficulties such as lip-syncing or troublesome animations can easily be taken
care of by redeveloping shot structure, timing or other creative work-arounds. A good example of such
problem solving can be found in the recently released video game, "Dead
Island." At one point in the game you come to someone on his knees with
his head down as he tells his sob story of survival. Never does this character
look up while talking but instead he bows his head for the entire piece of dialogue.
Though a player may see this as a dramatic choice given the nature of his story,
I see it as a clever work around to syncing up the words to his lips. (It
should be noted that the facial animation and lip sync for the game are not
great)
So, to recap: problems...you can solve them!
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